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       <dc:date>2010-09-05T15:34:38-05:00</dc:date>
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        <title>SDK Documentation</title>
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        <dc:date>2008-06-07T20:07:22-05:00</dc:date>
        <title>algebra_2_notes</title>
        <link>http://zerotri.net/wiki/doku.php?id=algebra_2_notes&amp;rev=1212887242&amp;do=diff</link>
        <description>Functions

Inverse Functions
ƒ(x)   = 2x + 4
     y = 2x + 4
     x = 2y + 4
    2y =  x - 4
     y = ½x - 2
ƒ(x)ˉ¹ = ½x - 2</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2007-09-05T09:39:48-05:00</dc:date>
        <title>angelscript</title>
        <link>http://zerotri.net/wiki/doku.php?id=angelscript&amp;rev=1189003188&amp;do=diff</link>
        <description>I wanna do this one :3 

Well, actually i want to make a tut or something, to post here, on wikipedia and in furix.net

Love me!!!</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2008-01-24T20:15:12-05:00</dc:date>
        <title>cisco_notes</title>
        <link>http://zerotri.net/wiki/doku.php?id=cisco_notes&amp;rev=1201227312&amp;do=diff</link>
        <description>Five Layer TCP Model

Layer 1: Physical Layer

Layer 2: Data Link Layer

LLC

MAC

Layer 3: Network/Internetwork Layer

Layer 4: Transport Layer

Layer 5: Application Layer

Seven Layer OSI Model

Layer 1: Physical Layer

Layer 2: Data Link Layer

Layer 3: Network Layer

PDU: Packets</description>
    </item>
    <item rdf:about="http://zerotri.net/wiki/doku.php?id=code_libraries&amp;rev=1189003124&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-09-05T09:38:44-05:00</dc:date>
        <title>code_libraries</title>
        <link>http://zerotri.net/wiki/doku.php?id=code_libraries&amp;rev=1189003124&amp;do=diff</link>
        <description>AngelScript</description>
    </item>
    <item rdf:about="http://zerotri.net/wiki/doku.php?id=codeblocks_ide&amp;rev=1188877470&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-09-03T22:44:30-05:00</dc:date>
        <title>codeblocks_ide</title>
        <link>http://zerotri.net/wiki/doku.php?id=codeblocks_ide&amp;rev=1188877470&amp;do=diff</link>
        <description>Code::Blocks IDE

	*  Using MIPSGCC(Playstation) with Code::Blocks IDE
	*</description>
    </item>
    <item rdf:about="http://zerotri.net/wiki/doku.php?id=ecere_docs&amp;rev=1189570041&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-09-11T23:07:21-05:00</dc:date>
        <title>ecere_docs</title>
        <link>http://zerotri.net/wiki/doku.php?id=ecere_docs&amp;rev=1189570041&amp;do=diff</link>
        <description>Ecere Documentation

	*  Using the Ecere IDE
	*  eC Language
	*  Ecere Library
		*  API
		*  Samples
			*  Basic Utilities
			*  Building Graphical User Interfaces
			*  Networking
			*  Graphics</description>
    </item>
    <item rdf:about="http://zerotri.net/wiki/doku.php?id=ecere_ide&amp;rev=1189566420&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-09-11T22:07:00-05:00</dc:date>
        <title>ecere_ide</title>
        <link>http://zerotri.net/wiki/doku.php?id=ecere_ide&amp;rev=1189566420&amp;do=diff</link>
        <description>The Ecere Integrated Development Environment

	*  Cross Platform Project Building environment
		*  Modular object editors (e.g. Form Editor)
		*  Real time property edition with visual feedback
		*  Point and click methods overriding
		*  Synchronized code and visual feedback</description>
    </item>
    <item rdf:about="http://zerotri.net/wiki/doku.php?id=ecere_lang&amp;rev=1189568400&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-09-11T22:40:00-05:00</dc:date>
        <title>ecere_lang</title>
        <link>http://zerotri.net/wiki/doku.php?id=ecere_lang&amp;rev=1189568400&amp;do=diff</link>
        <description>Ecere Programming Language

The eC Language

	*  Fully compatible with C
		*  Powerful Object Oriented features
		*  Many similarities with C++, C#, Java &amp; VB
		*  Designed keeping C performance in mind
		*  There is no need for header files: other source files or “modules” packaged as shared library are “imported”</description>
    </item>
    <item rdf:about="http://zerotri.net/wiki/doku.php?id=ecere_lib&amp;rev=1189569363&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-09-11T22:56:03-05:00</dc:date>
        <title>ecere_lib</title>
        <link>http://zerotri.net/wiki/doku.php?id=ecere_lib&amp;rev=1189569363&amp;do=diff</link>
        <description>Ecere Libary</description>
    </item>
    <item rdf:about="http://zerotri.net/wiki/doku.php?id=ecere_review&amp;rev=1188889295&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-09-04T02:01:35-05:00</dc:date>
        <title>ecere_review</title>
        <link>http://zerotri.net/wiki/doku.php?id=ecere_review&amp;rev=1188889295&amp;do=diff</link>
        <description>The Ecere SDK is an amazing new development tool that allows for rapid design of applications.
The Ecere SDK is comprised of several different components:

	*  The Ecere Programming Language
	*  The Ecere IDE
	*  The Ecere Runtime Library

Each of these components adds to the extreme ease-of-use that makes the Ecere SDK the perfect programming choice for cross-platform game and application development.</description>
    </item>
    <item rdf:about="http://zerotri.net/wiki/doku.php?id=ecere_sdk&amp;rev=1189566233&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-09-11T22:03:53-05:00</dc:date>
        <title>ecere_sdk</title>
        <link>http://zerotri.net/wiki/doku.php?id=ecere_sdk&amp;rev=1189566233&amp;do=diff</link>
        <description>*  Review
	*  Using SDL with Ecere
	*  Ecere Documentation</description>
    </item>
    <item rdf:about="http://zerotri.net/wiki/doku.php?id=ecere_sdl&amp;rev=1188889180&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-09-04T01:59:40-05:00</dc:date>
        <title>ecere_sdl</title>
        <link>http://zerotri.net/wiki/doku.php?id=ecere_sdl&amp;rev=1188889180&amp;do=diff</link>
        <description>Until I can set up a nice set of tutorials, the following code will have to do.
This code was ported from C code written by Sol


#include &lt;SDL.h&gt;
class SDLWindow : Application
{
   SDL_Surface *screen;
   SDL_Event event;
   int i, j, yofs, ofs, tick;
   SDLWindow()
   {
      tick = 0;
   }

   bool render()
   {
     // Lock surface if needed
     if (SDL_MUSTLOCK(screen))
       if (SDL_LockSurface(screen) &lt; 0)
         return false;

     // Ask SDL for the time in milliseconds
     tick = …</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2007-10-29T05:33:18-05:00</dc:date>
        <title>game_project</title>
        <link>http://zerotri.net/wiki/doku.php?id=game_project&amp;rev=1193653998&amp;do=diff</link>
        <description>General Overview

Introduction:


What this project tries to accomplish is the creation of a complete single player RPG, designed for 2D graphics and based on a original script. It would have a fully functional game engine and over 10 hours of gameplay.</description>
    </item>
    <item rdf:about="http://zerotri.net/wiki/doku.php?id=index&amp;rev=1277783542&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-06-28T22:52:22-05:00</dc:date>
        <title>index</title>
        <link>http://zerotri.net/wiki/doku.php?id=index&amp;rev=1277783542&amp;do=diff</link>
        <description>Projects:

	*  Maxwell Game
	*  WynterStorm
	*  Insania Project Development
	*  ZX Game Engine
	*  Symphonia Elementum
	*  Phone OS
	*  iPaint

Development Tools

	*  Code::Blocks IDE
	*  Ecere SDK
	*  Code Libraries

Other

	*  Cisco Notes
	*  Algebra 2 Notes</description>
    </item>
    <item rdf:about="http://zerotri.net/wiki/doku.php?id=insania&amp;rev=1275422227&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-06-01T14:57:07-05:00</dc:date>
        <title>insania</title>
        <link>http://zerotri.net/wiki/doku.php?id=insania&amp;rev=1275422227&amp;do=diff</link>
        <description>custom essay writing service

 Mini Project

 Game Project

Milestones


So, here are the current milestones:

For this week:


	*  NEW - Pre-Study EMI, get it ready for monday when Kati teaches us.

	*  PROCESS - Read, and re-read the C++ handbook.
	*  PROCESS - Start reading “The Pragmatic Programmer; From Journeyman to Master” - Pearson Education, 1999
	*  Start reading “Theory of Fun”
	*  DONE - To put all the different mini-programs into a single program.
	*  DONE - Think about what part of…</description>
    </item>
    <item rdf:about="http://zerotri.net/wiki/doku.php?id=ipaint&amp;rev=1264579884&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-01-27T02:11:24-05:00</dc:date>
        <title>ipaint</title>
        <link>http://zerotri.net/wiki/doku.php?id=ipaint&amp;rev=1264579884&amp;do=diff</link>
        <description>The iPaint user interface will be based around two UI elements:

	*  The Canvas
	*  The Trays

Each of these elements serves a specific purpose that will centralize the design of the application.

The Canvas

The Canvas is the main UI element used in the application. It serves the purpose of displaying the painting, along with allowing the user to paint directly onto it, using as many of their fingers as physically possible. For most people, this is 10.</description>
    </item>
    <item rdf:about="http://zerotri.net/wiki/doku.php?id=mgame&amp;rev=1273651185&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-05-12T02:59:45-05:00</dc:date>
        <title>mgame</title>
        <link>http://zerotri.net/wiki/doku.php?id=mgame&amp;rev=1273651185&amp;do=diff</link>
        <description>Goal:

To design my idea of the perfect style of rpg. plain and simple.


Developers:

	*  Wynter Woods (zerotri) - programming, art(for now)

Game Info

Story:

In the year 1146 of the Age of Man, a twisted knight named Gravus takes the throne of the empire of Marcess when the previous emperor Bartholomew dies. He changes the teachings and ways of the empire and ushers in a new age, the age of the Golden Empire. A group of well known and loved knights known as the Knights of the Rose are reluct…</description>
    </item>
    <item rdf:about="http://zerotri.net/wiki/doku.php?id=mini_project&amp;rev=1193511981&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-10-27T14:06:21-05:00</dc:date>
        <title>mini_project</title>
        <link>http://zerotri.net/wiki/doku.php?id=mini_project&amp;rev=1193511981&amp;do=diff</link>
        <description>Due date: 29/10/07




Macro Project


We do MiniMini projects individually and then paste all of them into a single micro program that integrate all the functions of all MiniMini programs. 

The first step was make the individually programs only with a main.cpp and a header file. Then we convert the main function to a new void function that was who call the rest of the MiniMini program. Later, we think us</description>
    </item>
    <item rdf:about="http://zerotri.net/wiki/doku.php?id=phone_os&amp;rev=1264395811&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-01-24T23:03:31-05:00</dc:date>
        <title>phone_os</title>
        <link>http://zerotri.net/wiki/doku.php?id=phone_os&amp;rev=1264395811&amp;do=diff</link>
        <description>moo</description>
    </item>
    <item rdf:about="http://zerotri.net/wiki/doku.php?id=start&amp;rev=1188686496&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-09-01T17:41:36-05:00</dc:date>
        <title>start</title>
        <link>http://zerotri.net/wiki/doku.php?id=start&amp;rev=1188686496&amp;do=diff</link>
        <description>Projects:

	*  ZX Game Engine
	*  Legendary Guitarists</description>
    </item>
    <item rdf:about="http://zerotri.net/wiki/doku.php?id=symphonia_elementum&amp;rev=1225601617&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-11-01T23:53:37-05:00</dc:date>
        <title>symphonia_elementum</title>
        <link>http://zerotri.net/wiki/doku.php?id=symphonia_elementum&amp;rev=1225601617&amp;do=diff</link>
        <description>General Storyline

Symphonia Elementum is the story of a young witch who inherits an ancient pendant that allows her to create a bridge between the physical and spriritual planes of existence. She uses the pendant to fight an evil sorcerer who wants the pendant to dominate both planes, and has taken her mentor in order to lure her to him.</description>
    </item>
    <item rdf:about="http://zerotri.net/wiki/doku.php?id=wynterstorm&amp;rev=1265705971&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-02-09T02:59:31-05:00</dc:date>
        <title>wynterstorm</title>
        <link>http://zerotri.net/wiki/doku.php?id=wynterstorm&amp;rev=1265705971&amp;do=diff</link>
        <description>The WynterStorm Engine (from now on shortened as WS) is both a cross platform game engine and a core set of libraries for cross platform development of any application. It is defined in various cores that separate functionality based on the purpose of that core. The cores are specified as follows:</description>
    </item>
    <item rdf:about="http://zerotri.net/wiki/doku.php?id=xenogears&amp;rev=1277783933&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2010-06-28T22:58:53-05:00</dc:date>
        <title>xenogears</title>
        <link>http://zerotri.net/wiki/doku.php?id=xenogears&amp;rev=1277783933&amp;do=diff</link>
        <description>This wiki page is to be used as a notepad for all sorts of information surrounding Xenogears.


Walkthrough

The walkthrough can be found here.

Lore

This section will be used to discuss Xenogears lore

Music

The soundtrack, written by Mitsuda Yasunori, covers a broud range of genres and spans multiple albums. A listing of albums can be found here.</description>
    </item>
    <item rdf:about="http://zerotri.net/wiki/doku.php?id=your_mom&amp;rev=1192121115&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-10-11T11:45:15-05:00</dc:date>
        <title>your_mom</title>
        <link>http://zerotri.net/wiki/doku.php?id=your_mom&amp;rev=1192121115&amp;do=diff</link>
        <description>Your mom: Pop culture expression 
Typically used to insult another person. 
It is also a really lame comeback. . .</description>
    </item>
    <item rdf:about="http://zerotri.net/wiki/doku.php?id=zx_game_engine&amp;rev=1193002417&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-10-21T16:33:37-05:00</dc:date>
        <title>zx_game_engine</title>
        <link>http://zerotri.net/wiki/doku.php?id=zx_game_engine&amp;rev=1193002417&amp;do=diff</link>
        <description>ZX Game Engine

	*  libCore - ZXGE Core Library
		*  ecere
			*  com
			*  sys

		*  Classes
		*  Functions
		*  Definitions

	*  ecere - Ecere Extended runtime Library
		*  gfx
		*  gfx3D
		*  gui
		*  net
		*  sys
		*  Classes
		*  Functions
		*  Definitions</description>
    </item>
    <item rdf:about="http://zerotri.net/wiki/doku.php?id=zxge_old_docs&amp;rev=1193001245&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2007-10-21T16:14:05-05:00</dc:date>
        <title>zxge_old_docs</title>
        <link>http://zerotri.net/wiki/doku.php?id=zxge_old_docs&amp;rev=1193001245&amp;do=diff</link>
        <description>The wiki and docs for the zx Game Engine

Special notes:

	*  BEFORE WE START: For speed, optimization, and simplicity, I've omited all the “im my opinion”, conditionals, supositions and so on. If you dont like something, say so, and im not critizating anything just for fun, just looking for things to improve in. Any section that needs to be changed has the FIXME tag.
	*  General include files: These should be 2 special header files in each folder that has more than 1 file. It is better explaine…</description>
    </item>
</rdf:RDF>
